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Unity Engine


ResolveAllStreamHandles(Animator)

Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.
Read time 1 minuteLast updated 12 days ago

Definition

public static void ResolveAllStreamHandles(this Animator animator)

Parameters

animator

The Animator instance that calls this method.