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Unity Engine


GpuUtilization

Current normalized GPU utilization in the range of [0.0, 1.0], or -1.0 when not available. A value of 0.0 indicates the GPU is lightly loaded. A value of 1.0 indicates the GPU is heavily loaded. When a provider does not supply this value directly, it is -1.0.
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Definition

public float GpuUtilization { readonly get; set; }