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Unity Engine


FrameTiming

FrameTiming stores timing information about CPU, GPU, and the overall frame time.
Read time 1 minuteLast updated 6 days ago

Definition

public struct FrameTiming

Properties

Property

Description

AverageCpuFrameTimeReturns the main thread CPU time as an average over the past 100 frames (in seconds). Returns
-1.0f
if this is not available (for example, in the first frame or directly after resume). The CPU time includes only the time the CPU spent executing Unity's main and/or render threads.
AverageFrameTimeThe overall frame time as an average over the past 100 frames (in seconds). Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).
AverageGpuFrameTimeReturns the overall frame time as an average over the past 100 frames (in seconds). Returns
-1.0f
if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).
CurrentCpuFrameTimeReturns the main thread CPU time of the last frame (in seconds). The CPU time includes only time the CPU spent executing Unity's main and/or render threads. Returns
-1.0f
if no timing information is available (for example, in the first frame or directly after resume).
CurrentFrameTimeThe overall frame time in seconds. Returns
-1.0f
if no timing information is available (for example, in the first frame or directly after resume).
CurrentGpuFrameTimeReturns the GPU time of the last completely rendered frame (in seconds). Returns
-1.0f
if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).