Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ResolveIsValid(AssetList)

Tests if any of the assets in the list have the conflicted state and can be resolved.
Read time 1 minuteLast updated 6 days ago

Definition

public static bool ResolveIsValid(AssetList assets)

Parameters

assets

The list of asset to be resolved.

Returns

Type

Description

bool

Remarks

Returns true if one or more assets in the list are resolvable.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ResolveIsValid")] public static void ExampleResolveIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); bool valid = Provider.ResolveIsValid(assets); Debug.Log("Can the file be resolved?" + valid); }}