ResolveIsValid(AssetList)
Tests if any of the assets in the list have the conflicted state and can be resolved.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.VersionControl
- Assembly: UnityEditor.CoreModule
public static bool ResolveIsValid(AssetList assets)
Parameters
The list of asset to be resolved.
Returns
Type | Description |
|---|---|
| bool |
Remarks
Returns true if one or more assets in the list are resolvable.
Examples
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/ResolveIsValid")] public static void ExampleResolveIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); bool valid = Provider.ResolveIsValid(assets); Debug.Log("Can the file be resolved?" + valid); }}