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Unity Engine


AddIsValid(AssetList)

Given a list of assets this function returns true if Provider.Add is a valid task to perform on at least one of the assets in the list.
Read time 1 minuteLast updated 8 days ago

Definition

public static bool AddIsValid(AssetList assets)

Parameters

assets

List of assets to test.

Returns

Type

Description

bool

Remarks

An Asset is considered to be valid for adding if it has not already been added to the version control provider. If it has already been added, it is invalid for adding.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/AddIsValid")] static void ExampleAddIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.mat")); Debug.Log(Provider.AddIsValid(assets)); }}