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Unity Engine


IsReady()

Indicates if the index is fully built, up to date, and ready for search.
Read time 1 minuteLast updated 12 days ago

Definition

public bool IsReady()

Returns

Type

Description

boolReturns true if the index is ready for search.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_IsReady{ [MenuItem("Examples/SearchIndexer/IsReady")] public static void Run() { // Create an indexer and wait for indexing to complete in the current thread. using var si = new SearchIndexer("SearchIndexerExample", FileUtil.GetUniqueTempPathInProject()); si.Start(); si.AddDocument("document 1"); si.AddDocument("document 2"); si.Finish(); while (!si.IsReady()) ; Debug.Log("Indexing is completed"); }}