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Unity Engine


AddNumber(string, double, int, int)

Adds a key-number value pair to the index. The key won't be added with variations.
Read time 1 minuteLast updated 10 days ago

Definition

public void AddNumber(string key, double value, int score, int documentIndex)

Parameters

Key used to retrieve the value.

value

Number value to store in the index.

score

Relevance score of the word.

documentIndex

Document where the indexed value was found.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddNumber{ [MenuItem("Examples/SearchIndexer/AddNumber")] public static void Run() { var si = new SearchIndexer("SearchIndexerExample", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add some documents and index a power value that can be searched. si.AddNumber("power", 4.4, score: 0, si.AddDocument("Weak")); si.AddNumber("power", 6.42, score: 0, si.AddDocument("Healthy")); si.AddNumber("power", 9.9, score: 0, si.AddDocument("Strong")); si.Finish(() => { SearchPowerLevels(si); // Dispose the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchPowerLevels(SearchIndexer si) { SearchPowerLevel(si, "power<5", 1); SearchPowerLevel(si, "power>=6", 2); } static void SearchPowerLevel(SearchIndexer si, string powerQuery, int expectedCount) { var results = si.Search(powerQuery).ToList(); Debug.Assert(results.Count == expectedCount, "Invalid query"); Debug.Log($"Document with {powerQuery}: {string.Join(", ", results.Select(r => r.id))}"); }}