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Unity Engine


ChangeGameObjectStructureHierarchyEventArgs

Constructs a new instance.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

ChangeGameObjectStructureHierarchyEventArgs(EntityId, Scene)

Constructs a new instance.
public ChangeGameObjectStructureHierarchyEventArgs(EntityId entityId, Scene scene)

Parameters

entityId


scene

The Scene containing the GameObject that has been changed.

ChangeGameObjectStructureHierarchyEventArgs(int, Scene)

Constructs a new instance.
Warning
Removed. ChangeGameObjectStructureHierarchyEventArgs(int instanceId, Scene scene) is deprecated. Use ChangeGameObjectStructureHierarchyEventArgs(EntityId entityId, Scene scene) instead.
public ChangeGameObjectStructureHierarchyEventArgs(int instanceId, Scene scene)

Parameters

instanceId

The instance ID of the GameObject that has been changed.

scene

The Scene containing the GameObject that has been changed.