name
Optional name for the build.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public string name { readonly get; set; }
Remarks
This name is stored in the BuildReport and BuildManifest for identification purposes. It is reported as _buildName in the build's BuildReport, and as BuildReportSummary.BuildName in the lightweight build summary. If not specified, the leaf folder name of _outputPath is used as the default.