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Unity Engine


name

Optional name for the build.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string name { readonly get; set; }

Remarks

This name is stored in the BuildReport and BuildManifest for identification purposes. It is reported as _buildName in the build's BuildReport, and as BuildReportSummary.BuildName in the lightweight build summary. If not specified, the leaf folder name of _outputPath is used as the default.