CreateComponent<T>()
Creates a new instance of a given scriptable object and adds it as a sub-asset to the build profile. Only one instance per type can be embedded within a build profile.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public T CreateComponent<T>() where T : Object
Returns
Type | Description |
|---|---|
| T | ScriptableObject type to instantiate. |
Remarks
Note: This function is restricted to ScriptableObject types and cannot be used for all settings visible in the Build Profiles window. To create built-in settings such as PlayerSettings, GraphicsSettings, and QualitySettings, use the Build Profiles window.