AddComponent<T>(T)
Adds a ScriptableObject to the build profile as a sub-asset. Only one instance per type can be embedded within a build profile.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public void AddComponent<T>(T objectToAdd) where T : Object
Parameters
ScriptableObject instance to add.
Remarks
Note: This function is restricted to ScriptableObject types and cannot be used for all settings visible in the Build Profiles window. To add built-in settings such as PlayerSettings, GraphicsSettings, and QualitySettings, use the Build Profiles window.