awakeDidRun
Indicates whether Unity has already called Awake on the objects in the scene.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public readonly bool awakeDidRun { get; }
Remarks
MonoBehaviour.Awake() methods could have mutated the scene or moved instances to other loaded scenes, requiring some specific handling.