Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


assetBundleVariant

AssetBundle variant.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public string assetBundleVariant

Remarks

When specified, this property is converted to lowercase and appended, like a file extension, to the assetBundleName property to build the complete AssetBundle filename.
AssetBundle variants are used to achieve virtual assets in AssetBundles. Each AssetBundle with the same assetBundleName property will have the same internal IDs for equivalent Objects. For example one variant may contain high resolution images and the other could have matching images at a lower resolution. Other AssetBundles can reference the images, and depending on which variant is loaded, those will resolve to either high or low resolution equivalents.
To function correctly, each variant of an AssetBundle should have a matching list of assets.
Additional Resources: _assetBundleVariant