autoAnchorA
When set, _localAnchorA is recomputed from the bodies' current placement at create so both anchor frames coincide in world space.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool autoAnchorA { readonly get; set; }
Remarks
This removes the solver jolt from an inconsistent initial configuration. It is applied at create only; the authored _localAnchorA is ignored while this is set.