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Unity Engine


sourceWorld

Get the world this space is bound to, or a default (invalid) world if the space is not bound. A space is bound by creating it with the world overload of Create.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld sourceWorld { get; }

Remarks