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Unity Engine


PhysicsSpace.ProxyHandle

A proxy identity added to the space.
Read time 1 minuteLast updated 12 days ago

Definition

public readonly struct PhysicsSpace.ProxyHandle : IEquatable<PhysicsSpace.ProxyHandle>

Properties

Property

Description

IdThe Id of the proxy.
isValidWhether this handle refers to a valid proxy slot. A default-constructed handle is always invalid. This does not check that the proxy still exists in any specific space, that the underlying tree slot has not been reused, or that this handle belongs to the space it is passed to. Those are checked when the handle is used.