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triggerEvents

Controls whether this shape produces trigger events which can be retrieved after the simulation has completed. A trigger event is only produced if both shapes involved have their triggerEvents enabled. This applies to triggers and non-triggers alike.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool triggerEvents { readonly get; set; }