CircleAndPolygon(CircleGeometry, PhysicsTransform, PolygonGeometry, PhysicsTransform)
Check the intersection between Circle and Polygon geometries.
Read time 1 minuteLast updated 11 hours ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsShape.ContactManifold CircleAndPolygon(CircleGeometry geometryA, PhysicsTransform transformA, PolygonGeometry geometryB, PhysicsTransform transformB)
Parameters
The first geometry to use.
The transform used to specify where the first geometry is positioned.
The second geometry to use.
The transform used to specify where the second geometry is positioned.
Returns
Type | Description |
|---|---|
| ContactManifold | The contact manifold fully detailing the intersection. Its normal points from the first geometry to the second, and its points are listed in the same order. |