SetOwnerUserData
Set PhysicsUserData that can be used for any purpose, typically by the owner only.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
SetOwnerUserData(PhysicsUserData, int)
Set PhysicsUserData that can be used for any purpose, typically by the owner only.
public void SetOwnerUserData(PhysicsUserData physicsUserData, int ownerKey = 0)
Parameters
SetOwnerUserData(ReadOnlySpan<PhysicsJoint>, ReadOnlySpan<PhysicsUserData>, int)
Set PhysicsUserData on a batch of joints that can be used for any purpose, typically by the owner only. The joints and userDatas spans must be the same length; joints[n] receives userDatas[n].
public static void SetOwnerUserData(ReadOnlySpan<PhysicsJoint> joints, ReadOnlySpan<PhysicsUserData> userDatas, int ownerKey = 0)
Parameters
The joints to set the owner user data on.
The user data to set, one entry per joint.
Optional owner key returned when using PhysicsJoint.SetOwner.
SetOwnerUserData(ReadOnlySpan<PhysicsJoint>, PhysicsUserData, int)
Set the same PhysicsUserData on a batch of joints that can be used for any purpose, typically by the owner only.
public static void SetOwnerUserData(ReadOnlySpan<PhysicsJoint> joints, PhysicsUserData physicsUserData, int ownerKey = 0)
Parameters
The joints to set the owner user data on.
The user data to set on every joint.
Optional owner key returned when using PhysicsJoint.SetOwner.