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collideConnected

This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool collideConnected { get; set; }