currentSpringTorque
The torque the spring applied around the hinge during the last simulation step, usually in newton-meters. A positive value turns body B counter-clockwise relative to body A and a negative value turns it clockwise. This is zero when the spring is disabled. Unlike the current constraint torque, it excludes the torque from the angle limits and the motor.
Read time 1 minuteLast updated 16 hours ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float currentSpringTorque { get; }
Remarks
See _enableSpring and _springTargetAngle.