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Unity Engine


PhysicsHingeJoint

Create a joint from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

PhysicsHingeJoint(PhysicsHandle)

Create a joint from a physics handle.
NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.
public PhysicsHingeJoint(PhysicsHandle physicsHandle)

Parameters

physicsHandle

The physics handle to use.

PhysicsHingeJoint(PhysicsJoint)

Create a PhysicsHingeJoint from the specified base joint. The provided joint must be a joint type of PhysicsJoint.JointType.HingeJoint.
public PhysicsHingeJoint(PhysicsJoint physicsJoint)

Parameters

physicsJoint

The base joint to cast.