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Unity Engine

Unity Engine

PhysicsEvents.PreSimulateEventHandler

Event handler for a pre-simulate event callback. This is called prior to the simulation running and is always called on the main-thread. See PhysicsWorld and PhysicsEvents.PreSimulate.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Delegate
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public delegate void PhysicsEvents.PreSimulateEventHandler(PhysicsWorld world, float deltaTime)