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Unity Engine


autoDistance

When set, _distance is recomputed at create from the world separation of the two anchors.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool autoDistance { readonly get; set; }

Remarks

It is measured after any _autoAnchorA/_autoAnchorB resolution, so it reflects the anchors actually used. It is applied at create only; the authored _distance is ignored while this is set.