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Unity Engine

Unity Engine

useDelaunay

Get/Set if Delaunay tessellation is to be used. Delaunay tessellation is enabled by default and produces far superior results. When Delaunay tessellation is disabled, curved areas can produce invalid geometry which is rejected therefore increase the PhysicsComposer.rejectedGeometryCount.
Read time 1 minuteLast updated 17 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool useDelaunay { get; set; }