Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ParallelNext

Use for the parallel flow continuation point.
Read time 1 minuteLast updated 4 days ago

Definition

ParallelNext = 1

Remarks

All parallel flow instances are equivalent and connected to the same ProfilerFlowEventType.Begin or ProfilerFlowEventType.Next events that happened previously. An example of a flow start point is job scheduling. For instance, IJobParallelForExtensions.Schedule generates an implicit ProfilerFlowEventType.Begin Profiler flow event and IJobParallelFor.Execute generates an implicit ProfilerFlowEventType.ParallelNext event.
using System;using System.Threading;using Unity.Profiling;using Unity.Profiling.LowLevel;using Unity.Profiling.LowLevel.Unsafe;public class Example{ static readonly ProfilerMarker k_ScheduleParallelTasksMarker = new ProfilerMarker("Schedule Parallel Tasks"); static readonly ProfilerMarker k_ParallelTaskMarker = new ProfilerMarker("Parallel Task"); static void EmitFlowEventAndChainThread(uint flowId) { // Mark the next k_ParallelTaskMarker as a beginning of the flow ProfilerUnsafeUtility.FlowEvent(flowId, ProfilerFlowEventType.ParallelNext); using (k_ParallelTaskMarker.Auto()) { // Do work } } static void ScheduleParallelTask() { using (k_ScheduleParallelTasksMarker.Auto()) { var flowId = ProfilerUnsafeUtility.CreateFlow(ProfilerUnsafeUtility.CategoryScripts); // Mark the parent k_ScheduleParallelTasksMarker as a beginning of the flow ProfilerUnsafeUtility.FlowEvent(flowId, ProfilerFlowEventType.Begin); var thread = new Thread(() => EmitFlowEventAndChainThread(flowId)); thread.Start(); } }}
Additional Resources: ProfilerUnsafeUtility.FlowEvent.