Schedule<T>(T, int, int, JobHandle)
Schedules the job to execute concurrently on multiple worker threads.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Jobs
- Assembly: UnityEngine.ManagedKernelModule
public static JobHandle Schedule<T>(this T jobData, int arrayLength, int innerloopBatchCount, JobHandle dependsOn = default) where T : struct, IJobParallelFor
Parameters
This job's Execute method will be called this many times, with its index argument ranging from 0 to (arrayLength - 1). Typically, this corresponds to the length of an array or array-like container passed in the job struct, but this is not necessarily the case.
The number of iterations which workstealing is performed over. For example, a value of 32 means the job queue steals 32 iterations and then performs them in an efficient inner loop.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the scheduled job. You can use the |
Remarks
Note that these semantics are inconsistent with methods of the same name on other job interfaces. [[IJobParallelFor] does not expose a way to process all loop elements on a single worker thread. Instead, use IJobForExtensions.ScheduleByRef.
For large job structs, use IJobParallelForExtensions.ScheduleByRef to avoid any large pass-by-values.
Additional Resources: IJobParallelFor