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operator !=

Returns the result of a componentwise not equal operation on two uint4 vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(uint4, uint4)

Returns the result of a componentwise not equal operation on two uint4 vectors.
public static bool4 operator !=(uint4 lhs, uint4 rhs)

Parameters

Left hand side uint4 to use to compute componentwise not equal.

Right hand side uint4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(uint4, uint)

Returns the result of a componentwise not equal operation on a uint4 vector and a uint value.
public static bool4 operator !=(uint4 lhs, uint rhs)

Parameters

Left hand side uint4 to use to compute componentwise not equal.

rhs

Right hand side uint to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.

operator !=(uint, uint4)

Returns the result of a componentwise not equal operation on a uint value and a uint4 vector.
public static bool4 operator !=(uint lhs, uint4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise not equal.

Right hand side uint4 to use to compute componentwise not equal.

Returns

Type

Description

bool4bool4 result of the componentwise not equal.