Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


operator &

Returns the result of a componentwise bitwise and operation on two uint3 vectors.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator &(uint3, uint3)

Returns the result of a componentwise bitwise and operation on two uint3 vectors.
public static uint3 operator &(uint3 lhs, uint3 rhs)

Parameters

Left hand side uint3 to use to compute componentwise bitwise and.

Right hand side uint3 to use to compute componentwise bitwise and.

Returns

Type

Description

uint3uint3 result of the componentwise bitwise and.

operator &(uint3, uint)

Returns the result of a componentwise bitwise and operation on a uint3 vector and a uint value.
public static uint3 operator &(uint3 lhs, uint rhs)

Parameters

Left hand side uint3 to use to compute componentwise bitwise and.

rhs

Right hand side uint to use to compute componentwise bitwise and.

Returns

Type

Description

uint3uint3 result of the componentwise bitwise and.

operator &(uint, uint3)

Returns the result of a componentwise bitwise and operation on a uint value and a uint3 vector.
public static uint3 operator &(uint lhs, uint3 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise bitwise and.

Right hand side uint3 to use to compute componentwise bitwise and.

Returns

Type

Description

uint3uint3 result of the componentwise bitwise and.