psrnoise
2-D tiling simplex noise with rotating gradients, but without the analytical derivative.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
psrnoise(float2, float2, float)
2-D tiling simplex noise with rotating gradients, but without the analytical derivative.
public static float psrnoise(float2 pos, float2 per, float rot)
Parameters
Returns
Type | Description |
|---|---|
| float | Noise value. |
psrnoise(float2, float2)
2-D tiling simplex noise with fixed gradients, without the analytical derivative.
public static float psrnoise(float2 pos, float2 per)
Parameters
Returns
Type | Description |
|---|---|
| float | Noise value. |