cellular2x2(float2)
2D Cellular noise ("Worley noise") with a 2x2 search window.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static float2 cellular2x2(float2 P)
Parameters
A point in 2D space.
Returns
Type | Description |
|---|---|
| float2 | Feature points. F1 is in the x component, F2 in the y component. |
Remarks
Faster than using 3x3, at the expense of some strong pattern artifacts. F2 is often wrong and has sharp discontinuities. If you need a smooth F2, use the slower 3x3 version. F1 is sometimes wrong, too, but OK for most purposes.