operator ==
Returns the result of a componentwise equality operation on two int4x3 matrices.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(int4x3, int4x3)
Returns the result of a componentwise equality operation on two int4x3 matrices.
public static bool4x3 operator ==(int4x3 lhs, int4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |
operator ==(int4x3, int)
Returns the result of a componentwise equality operation on an int4x3 matrix and an int value.
public static bool4x3 operator ==(int4x3 lhs, int rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |
operator ==(int, int4x3)
Returns the result of a componentwise equality operation on an int value and an int4x3 matrix.
public static bool4x3 operator ==(int lhs, int4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise equality. |