operator ==
Returns the result of a componentwise equality operation on two int4x2 matrices.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(int4x2, int4x2)
Returns the result of a componentwise equality operation on two int4x2 matrices.
public static bool4x2 operator ==(int4x2 lhs, int4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(int4x2, int)
Returns the result of a componentwise equality operation on an int4x2 matrix and an int value.
public static bool4x2 operator ==(int4x2 lhs, int rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(int, int4x2)
Returns the result of a componentwise equality operation on an int value and an int4x2 matrix.
public static bool4x2 operator ==(int lhs, int4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |