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operator ==

Returns the result of a componentwise equality operation on two int4x2 matrices.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(int4x2, int4x2)

Returns the result of a componentwise equality operation on two int4x2 matrices.
public static bool4x2 operator ==(int4x2 lhs, int4x2 rhs)

Parameters

Left hand side int4x2 to use to compute componentwise equality.

Right hand side int4x2 to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.

operator ==(int4x2, int)

Returns the result of a componentwise equality operation on an int4x2 matrix and an int value.
public static bool4x2 operator ==(int4x2 lhs, int rhs)

Parameters

Left hand side int4x2 to use to compute componentwise equality.

rhs

Right hand side int to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.

operator ==(int, int4x2)

Returns the result of a componentwise equality operation on an int value and an int4x2 matrix.
public static bool4x2 operator ==(int lhs, int4x2 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise equality.

Right hand side int4x2 to use to compute componentwise equality.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise equality.