operator !=
Returns the result of a componentwise not equal operation on two float4x3 matrices.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator !=(float4x3, float4x3)
Returns the result of a componentwise not equal operation on two float4x3 matrices.
public static bool4x3 operator !=(float4x3 lhs, float4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise not equal. |
operator !=(float4x3, float)
Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value.
public static bool4x3 operator !=(float4x3 lhs, float rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise not equal. |
operator !=(float, float4x3)
Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix.
public static bool4x3 operator !=(float lhs, float4x3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x3 | bool4x3 result of the componentwise not equal. |