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operator !=

Returns the result of a componentwise not equal operation on two float4x3 matrices.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float4x3, float4x3)

Returns the result of a componentwise not equal operation on two float4x3 matrices.
public static bool4x3 operator !=(float4x3 lhs, float4x3 rhs)

Parameters

Left hand side float4x3 to use to compute componentwise not equal.

Right hand side float4x3 to use to compute componentwise not equal.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise not equal.

operator !=(float4x3, float)

Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value.
public static bool4x3 operator !=(float4x3 lhs, float rhs)

Parameters

Left hand side float4x3 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise not equal.

operator !=(float, float4x3)

Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix.
public static bool4x3 operator !=(float lhs, float4x3 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float4x3 to use to compute componentwise not equal.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise not equal.