Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RemoveVariant(string, string)

Removes one variant value from a key's entry in this table.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public bool RemoveVariant(string key, string variantKey)

Parameters

The key text.

variantKey

The selector key to remove the value for.

Returns

Type

Description

bool
true
when the entry held variants; otherwise
false
.

Remarks

Removes the value stored for
variantKey
in this locale's table only. The entry and its default value stay, and resolution for that variant key falls back to the default. The key stays registered on the shared VariantSelectorMetadata, because other locale tables may still hold values for it; unregister it with VariantSelectorMetadata.RemoveKey once every locale has dropped it. Does nothing when the key or variant does not exist.
Make a key vary by storefront from script.

Examples

namespace Unity.Localization.Samples{ public static class AddVariantByScriptExample { public static void MakeWishlistVaryByStorefront(ResourceTable table) { // The default value, used wherever no variant matches. table.AddStringEntry("wishlist", "Add to wishlist"); // The selector lives on the shared key, so every locale resolves the same way. var key = table.SharedData.GetEntry("wishlist"); if (key.Metadata.GetMetadata<VariantSelectorMetadata>() == null) key.Metadata.AddMetadata(new VariantSelectorMetadata(new StorefrontVariantSelector())); // The value this locale shows when the selector reports "GOG". table.AddStringVariant("wishlist", "GOG", "Add to GOG wishlist"); } public static void RemoveTheVariant(ResourceTable table) { table.RemoveVariant("wishlist", "GOG"); } }}