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Unity Engine


ReleaseAllAssets()

Releases every cached asset across all locales.
Read time 1 minuteLast updated 15 days ago

Definition

  • Type: Method
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public void ReleaseAllAssets()

Remarks

Frees all localized assets held by the database's cache. Each asset is reloaded through the provider chain the next time it is requested. To release only one locale's assets, use ResourceDatabase.ReleaseAssets.
Releases all cached assets, for example before unloading a scene.

Examples

using Unity.Localization;namespace Unity.Localization.Samples{ public class ReleaseAllAssetsExample { public void Run() { LocalizationSettings.ResourceDatabase.ReleaseAllAssets(); } }}