GetEntry()
Resolves the entry synchronously from already-loaded tables without triggering a load.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
public TEntry GetEntry()
Returns
Type | Description |
|---|---|
| T | The resolved entry, or null when it is not available synchronously. |
Remarks
The entry is resolved as . The result is null when the required table is not loaded, the reference is empty, no resource database is configured, or the entry cannot be found. Use LocalizedEntry<TEntry>.GetEntryAsync to load the table on demand instead. The resolved entry is cached and reused until the reference changes or the resolving locale changes.
TEntryRead an entry from an already-loaded table.
Examples
using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizedEntryGetEntryExample { public void Read() { var reference = new LocalizedString(); reference.SetReference("My Strings", "HELLO"); var entry = reference.GetEntry(); if (entry != null) Debug.Log(entry.Value); } }}