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Unity Engine


GetEntry()

Resolves the entry synchronously from already-loaded tables without triggering a load.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public TEntry GetEntry()

Returns

Type

Description

TThe resolved entry, or null when it is not available synchronously.

Remarks

The entry is resolved as
TEntry
. The result is null when the required table is not loaded, the reference is empty, no resource database is configured, or the entry cannot be found. Use LocalizedEntry<TEntry>.GetEntryAsync to load the table on demand instead. The resolved entry is cached and reused until the reference changes or the resolving locale changes.
Read an entry from an already-loaded table.

Examples

using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizedEntryGetEntryExample { public void Read() { var reference = new LocalizedString(); reference.SetReference("My Strings", "HELLO"); var entry = reference.GetEntry(); if (entry != null) Debug.Log(entry.Value); } }}