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Unity Engine


GetLocalizedAsset()

Resolves the localized asset synchronously when a synchronous provider and entry can supply it.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public TObject GetLocalizedAsset()

Returns

Type

Description

TThe resolved asset, or null when it cannot be resolved synchronously.

Remarks

Resolves the asset as
TObject
through providers and entries that support synchronous loading, such as direct references or a
Resources
load. The result is null when the reference is empty, no resource database is configured, or the asset can only be loaded asynchronously and is not already cached. Use LocalizedAsset<TObject>.GetLocalizedAssetAsync() to load asynchronously instead.
Read a localized asset synchronously.

Examples

using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizedAssetSyncExample { public Texture Load() { var localizedTexture = new LocalizedTexture(); localizedTexture.SetReference("My Assets", "ICON"); // Resolves immediately when the asset comes from a synchronous provider (a direct reference or Resources). return localizedTexture.GetLocalizedAsset(); } }}