AddLocale(Locale)
Registers a locale as available, deduplicated by locale code.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
public void AddLocale(Locale locale)
Parameters
The locale to register as available.
Remarks
Adds the locale to LocalizationSettings.AvailableLocales unless a locale with the same LocaleIdentifier is already registered, in which case the call is ignored. A null locale is ignored. Use LocalizationSettings.RemoveLocale to remove a locale.
Registers a French locale.
Examples
using Unity.Localization;namespace Unity.Localization.Samples{ public class AddLocaleExample { public void Run() { LocalizationSettings.Instance.AddLocale(new Locale("fr", "French")); } }}