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Unity Engine


ListChanged

Raised with the localized values when the list first resolves and again whenever a value changes.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Event
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
event ListChangeHandler ListChanged

Remarks

Subscribing begins resolution, so the first invocation arrives once the values have loaded. The event is raised again when the selected locale changes.
Additional Resources: ListChangeHandler
Resolve a list of options and fill a dropdown.

Examples

using System.Collections.Generic;using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class LocalizedStringListExample { public async Awaitable Load() { // The entry's value holds every option, for example "Low,Medium,High". var options = new LocalizedStringList { Separator = "," }; options.SetReference("My Strings", "QUALITY OPTIONS"); List<string> values = await options.GetLocalizedListAsync(); Debug.Log(values.Count); } }}