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Unity Engine


IResourceEntry

Represents a single entry in a resource table, identified by a stable key id and carrying per-entry metadata.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Interface
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public interface IResourceEntry

Remarks

An entry holds one locale's value for a key. Entries are stored polymorphically in a ResourceTable through
[SerializeReference]
, so string, asset, and custom kinds share one entry list and new kinds drop in without changing the table. IResourceEntry.KeyId ties the entry to a shared key in the collection's SharedTableData, and IResourceEntry.Metadata holds comments and custom properties for that entry. Fetch an entry from a table with ResourceTable.GetEntry or its overloads, then work with it through the value interface that matches its kind, IStringEntry or IAssetEntry.
Read the key id and metadata of an entry fetched from a table.

Examples

using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class IResourceEntryOverviewExample { public void Run() { var shared = ScriptableObject.CreateInstance<SharedTableData>(); shared.TableCollectionName = "UI Text"; var table = ScriptableObject.CreateInstance<ResourceTable>(); table.SharedData = shared; table.LocaleIdentifier = new LocaleIdentifier("en"); table.AddStringEntry("greeting", "Hello"); IResourceEntry entry = table.GetEntry("greeting"); Debug.Log(entry.KeyId); // the stable key id for "greeting" Debug.Log(entry.Metadata.HasData); // False: no metadata attached yet } }}

Properties

Property

Description

KeyIdThe stable key id this entry provides a value for.
MetadataThe metadata attached to this entry, such as comments or custom properties.
SharedEntryThe shared key data for this entry, common to the key across every locale.
TableThe table this entry belongs to.