IPostProcessValueLocale
Transforms resolved localization values before they are handed back to the caller.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Interface
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
public interface IPostProcessValueLocale
Remarks
Implement this on a Locale subclass to post-process the values resolved for that locale, such as a pseudo-locale that accents, expands, or brackets strings to test how a layout copes. ResourceDatabase calls IPostProcessValueLocale.PostProcessValue for resolved string values, after Smart String formatting has run, on both the synchronous and asynchronous paths. The generic signature lets one implementation cover other value types as well. A locale that does not implement this interface leaves resolved values untouched. Mark the implementing locale with SerializableAttribute, because the project's locale list holds locales by managed reference and a type without it deserializes as null.
Additional Resources: Locale, ResourceDatabase
A pseudo-locale that brackets every resolved string.
Examples
using System;namespace Unity.Localization.Samples{ [Serializable] public class PostProcessValueLocaleExample : Locale, IPostProcessValueLocale { public PostProcessValueLocaleExample() : base("qps-ploc", "Pseudo (bracketed)") { } public T PostProcessValue<T>(T value) => value is string text ? (T)(object)$"[{text}]" : value; }}
Methods
Method | Description |
|---|---|
| PostProcessValue | Returns the transformed value, or the value unchanged. |