HasAsset()
Returns whether this entry has an asset assigned.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
bool HasAsset()
Returns
Type | Description |
|---|---|
| bool | |
Remarks
Tests the stored reference without loading anything, so it is cheap to call before resolving the asset.
Additional Resources: IAssetEntry.ReleaseAsset
Skip the load when the entry has no asset.
Examples
using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class IAssetEntryHasAssetExample { public void Run() { var entry = new ResourceAssetEntry(); Debug.Log(entry.HasAsset()); // False: no path set entry.Default = "UI/banner"; // a path under a Resources folder Debug.Log(entry.HasAsset()); // True } }}