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Unity Engine


DistributedUIDGenerator

Creates a generator that measures timestamps from the current time.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule

DistributedUIDGenerator()

Creates a generator that measures timestamps from the current time.
public DistributedUIDGenerator()

Remarks

The current UTC time becomes the DistributedUIDGenerator.CustomEpoch. Use the DistributedUIDGenerator overload to pin the epoch to a fixed point instead.
Assign a default generator to a collection's shared data.

Examples

using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class DistributedUIDGeneratorConstructorExample { public void Run() { var sharedData = ScriptableObject.CreateInstance<SharedTableData>(); sharedData.KeyGenerator = new DistributedUIDGenerator(); SharedTableData.SharedTableEntry entry = sharedData.AddKey("GREETING"); Debug.Log(entry.Id != 0); // True } }}

DistributedUIDGenerator(long)

Creates a generator that measures timestamps from a specific epoch.
public DistributedUIDGenerator(long customEpoch)

Parameters

customEpoch

The epoch, in Unix milliseconds, that timestamps are measured from.

Remarks

Because the timestamp portion of each id counts from
customEpoch
, a later epoch keeps ids smaller for longer before the 41-bit timestamp range is exhausted.
Create a generator pinned to a fixed epoch.

Examples

using System;using Unity.Localization;using UnityEngine;namespace Unity.Localization.Samples{ public class DistributedUIDGeneratorCustomEpochExample { public void Run() { var epoch = new DateTimeOffset(2020, 1, 1, 0, 0, 0, TimeSpan.Zero).ToUnixTimeMilliseconds(); var generator = new DistributedUIDGenerator(epoch); Debug.Log(generator.CustomEpoch == epoch); // True } }}