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Unity Engine


RunBatchByRef<T>(ref T, int)

Executes the parallel batch job but on the main thread. See IJobParallelForBatchExtensions.ScheduleBatch for more information on how appending is performed.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: Unity.Jobs
  • Assembly: UnityEngine.ManagedKernelModule

RunBatchByRef<T>(T, int)

public static void RunBatchByRef<T>(this ref T jobData, int arrayLength) where T : struct, IJobParallelForBatch

Parameters

jobData

T
The job and data to schedule. In this variant, the jobData is passed by reference, which may be necessary for unusually large job structs.

arrayLength

Total number of elements to consider when batching.