Opacity
The opacity multiplier applied to the referenced transition.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor.GraphVisualization
- Assembly: UnityEditor
public float Opacity { get; set; }
Remarks
The opacity multiplier is clamped to the [0, 1] range when set. Setting a new value overwrites any existing opacity override for that transition. On a transition between two states, this property fades the transition wire and leaves the arrow solid. On a self transition, this property fades the transition arrow's border, leaving the arrow head solid. Getting or setting this property has no effect, and getting it returns , when the TransitionReference has no associated TransitionReference.Context, such as when it is . Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context.
1fdefaultReduce the opacity of a transition to draw it semi-transparently in the state machine canvas, for example to de-emphasize a transition that was not taken.
Examples
TransitionReference transitionRef = context.GetTransitionReference(transitionID);transitionRef.Opacity = 0.5f;