Documentation

Unity Engine

Unity Engine

Dispose()

Releases this context and clears all associated visualization data.
Read time 1 minuteLast updated 2 months ago

Definition

public void Dispose()

Remarks

Unregisters this context from the Registry and clears any associated visualization data. Any subsequent calls after the first successful dispose are ignored.

Examples

Context context = Registry.CreateVisualizationContext(graphGuid);// ... use the context ...context.Dispose();