GetStateReference(Hash128)
Returns a StateReference that identifies the state with the given ID within this visualization context.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: Unity.GraphToolkit.Editor.GraphVisualization
- Assembly: UnityEditor
public StateReference GetStateReference(Hash128 stateID)
Parameters
Returns
Type | Description |
|---|---|
| StateReference | A StateReference that targets the state identified by |
Remarks
The returned StateReference is only meaningful for this Context and references the state by its ID rather than by direct lookup. The state doesn't need to exist in the current state machine canvas at the time of this call. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context. Throws ArgumentException when you provide an invalid .
stateIDExamples
StateReference stateRef = context.GetStateReference(stateID);stateRef.FillAmount = 75f;