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Unity Engine


GetStateReference(Hash128)

Returns a StateReference that identifies the state with the given ID within this visualization context.
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Definition

public StateReference GetStateReference(Hash128 stateID)

Parameters

stateID

Hash128
The unique identifier of the state to reference.

Returns

Type

Description

StateReferenceA StateReference that targets the state identified by
stateID
within this Context.

Remarks

The returned StateReference is only meaningful for this Context and references the state by its ID rather than by direct lookup. The state doesn't need to exist in the current state machine canvas at the time of this call. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context. Throws ArgumentException when you provide an invalid
stateID
.

Examples

StateReference stateRef = context.GetStateReference(stateID);stateRef.FillAmount = 75f;