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Unity Engine


Icon

The icon override applied in the transition inspector for the referenced transition, or null when no icon override is applied.
Read time 1 minuteLast updated 6 days ago

Definition

public Texture2D Icon { get; set; }

Remarks

Getting this property returns the override set through this reference, or
null
when none is set. Read ITransition.Icon for the icon the transition itself authored. Setting a new value overwrites any existing icon override for that transition; it does not change the transition's own ITransition.Icon. Setting
null
removes the override, so the inspector shows the transition's own icon again. Reading or setting this property has no effect when the TransitionReference has no associated TransitionReference.Context, such as when it is
default
. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context.
Set this to one of DebugStyles.TrueIcon, DebugStyles.FalseIcon, or DebugStyles.PendingIcon to indicate the transition's evaluation status, or to a custom icon.

Examples

TransitionReference transition = context.GetTransitionReference(transitionID);transition.Icon = DebugStyles.PendingIcon;