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Unity Engine


InsertRange(int, int)

Shifts elements toward the end of this list, increasing its length.
Read time 1 minuteLast updated 12 days ago

Definition

public void InsertRange(int index, int count)

Parameters

index

The index of the first element that will be shifted up.

count

The number of elements to insert.

Remarks

Right-shifts elements in the list so as to create 'free' slots at the beginning or in the middle.
The length is increased by
count
. If necessary, the capacity will be increased accordingly.
If
count
equals
0
, the method does nothing.
The element at index
index
will be copied to index
index + count
, the element at index
index + 1
will be copied to
index + count + 1
, and so forth.
The indexes
index
up to
index + count
are not cleared: they will contain whatever values they held prior.